- Home /
 
               Question by 
               ashokdamani · May 05, 2017 at 04:21 PM · 
                unity 5blenderfbxwheelcollider  
              
 
              Wheel collider facing wrong direction while adding to an object imported as fbx from blender
I designed a car model in blender and imported as fbx (forward -Z, up Y), when I am adding a wheel collider to it keeps facing wrong direction as in picture below, I tried rotating at Z axis on 90 and 180. It did not work out. Please help, I am stuck at this.

It keeps headed by 90 degree always to car.
below image shows object direction in unity  
 
 
                 
                uity-q.png 
                (645 B) 
               
 
                
                 
                unty-q.png 
                (28.0 kB) 
               
 
              
               Comment
              
 
               
              Answer by FS_540 · Feb 23, 2020 at 09:38 AM
@ashokdamani I had the exact same problem. Did you apply the rotation in Blender before exporting?

https://forum.unity.com/threads/wheel-colliders-wrong-rotation.833047/
 
                 
                blender.png 
                (44.5 kB) 
               
 
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                