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Question by ashokdamani · May 05, 2017 at 04:21 PM · unity 5blenderfbxwheelcollider

Wheel collider facing wrong direction while adding to an object imported as fbx from blender

I designed a car model in blender and imported as fbx (forward -Z, up Y), when I am adding a wheel collider to it keeps facing wrong direction as in picture below, I tried rotating at Z axis on 90 and 180. It did not work out. Please help, I am stuck at this.

alt text

It keeps headed by 90 degree always to car.

below image shows object direction in unity alt text

uity-q.png (645 B)
unty-q.png (28.0 kB)
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Answer by FS_540 · Feb 23, 2020 at 09:38 AM

@ashokdamani I had the exact same problem. Did you apply the rotation in Blender before exporting?

alt text

https://forum.unity.com/threads/wheel-colliders-wrong-rotation.833047/


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