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Question by
voncarp · Jan 20, 2014 at 09:09 AM ·
meshrendererskinnedmeshrenderer
Switch mesh renderer to skinned mesh renderer
Is there a way to switch the mesh renderer to a skinned mesh renderer inside Unity?
I have a character that I want to add weapons and combine them. With skinned mesh renderers, I can combine and atlas with success. But, I am having difficulties figuring out how to combine non skinned meshes with skinned meshes. Is it possible?
thanks.
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