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Question by
Dislokaynt · Feb 26, 2019 at 05:46 AM ·
crashcrashescrash log
GetAssemblyIndexFromAssemblyName crash
Crashlytics found some user crashes. I have converted libunity codes to full names but don't know what cause it
Unity Version 2018.1.5f1
Caused by java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 000000e0
Build fingerprint: 'HOMTOM/HOMTOM/aeon6737m_65_m0:6.0/MRA58K/1480142084:user/release-keys'
Revision: '0'
pid: 19469, tid: 19498, name: AnalyticsHandle
r0 00000000 r1 e094c4e8 r2 f8742610 r3 00000055
r4 df4df929 r5 00000000 r6 00000000 r7 e094c4e8
r8 e094c504 r9 e094c520 sl 00000001 fp e094c7fc
ip f874262a sp e094c440 lr dec9f674 pc dec9f5dc cpsr 0000000b
at libunity.007d85dc(Unknown Source) GetAssemblyIndexFromAssemblyName
at libunity.007d8670(Unknown Source) GetMonoClassWithAssemblyName
at libunity.0099adc0(Unknown Source) scripting_class_from_fullname
at libunity.00165a7c(Unknown Source) InitializeCoreScriptingClasses
at libunity.001659e4(Unknown Source) GetCoreScriptingClassesPtr
at libunity.001658a8(Unknown Source) GetCoreScriptingClasses
at libunity.0013c994(Unknown Source) UnityJavaProxy_invoke
at base.oatexec(oatexec)
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