Move an Object until it collides with wall?
Hi. Im making my first unity game and I have a problem. I have a cube that can move with the arrow keys. The cube is in a simple room. The cube spawns at the right at the top in the room. If I press down and then I immediately press up the cube turns around at the half of his way. I don't want this to be possible. if I press the down key, I want the cube to go down until he touches the wall. I'm not good at coding so i don't know how to do this.
this is my Code now:
 using UnityEngine;
 
 public class MoveWithForceARROWS : MonoBehaviour
 {
     private Rigidbody _rigidbody;
 
     [SerializeField] private float _movementForce = 10f;
 
     private void Awake() => _rigidbody = GetComponent<Rigidbody>();
 
     private void FixedUpdate()
     {
         if (Input.GetKey(KeyCode.UpArrow))
             _rigidbody.AddForce(_movementForce * Vector3.forward);
         
 
 
         if (Input.GetKey(KeyCode.DownArrow))
             _rigidbody.AddForce(_movementForce * Vector3.back);
        
 
         if (Input.GetKey(KeyCode.RightArrow))
             _rigidbody.AddForce(_movementForce * Vector3.right);
         
 
         if (Input.GetKey(KeyCode.LeftArrow))
             _rigidbody.AddForce(_movementForce * Vector3.left);
        
     }
 
 }
 
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