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Question by afw3000 · Dec 20, 2016 at 05:15 AM · collidertriggervector3

Creating a repel volume

I have some objects that I'm spawning into a scene, but I want to kick them out of their spawn area with a trigger collider. Basically they spawn in a trigger volume, and I want to accelerate them out of that volume along it's Z axis (the axis that faces out the door), but I'm having trouble figuring out how to do that. I thought adding this to the push volume would work:

 var pushVector = transform.TransformDirection(0, 0, pushForce);
 rigid.AddForce(new Vector3(pushVector.x, pushVector.y, pushVector.z), ForceMode.Impulse);

But the above only works in certain orientations. How can I translate the force so that it always moves along the Z axis of the collider (which is embedded in another object)?

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