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Local build not working with split binary, unity 5.4
Hello,
I can't get a an using split binary to be installed using "Build and Run" correctly. I have a large movie in the obb apk and i get file does not exist IO errors. The app attempts to open the file in the base.apk not the obb. However the obb is apparently being installed on the device, i am able to find the obb.
Am i missing something? Is this even possible, to install without first going through the Play store?
Answer by firkosa · Oct 15, 2016 at 09:47 PM
hi @Runningwolf , did you solve the problem? When i deploy my game with build and run my main scene cant load, but if I uncheck split application binary everything works fine .
Hello,
So in my case my device was the problem! I don't understand why, but my ZTE test device would not install split binaries, but my samsung had no problem.
I was able to jerry-rig the ZTE to find the obb the strea$$anonymous$$g assets library directly. https://docs.unity3d.com/ScriptReference/Application-strea$$anonymous$$gAssetsPath.html
However in my case i was trying to access movies so this didn't help too much.
Answer by multimediamarkers · Sep 01, 2018 at 02:43 PM
Did you find a solution for the APK/OBB issue where the second scene is not loaded?
Answer by multimediamarkers · Sep 05, 2018 at 10:57 AM
I found a solution; export all assets and create a new project. Import the assets. Sometimes the Unity project breaks. It is working now for me.
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