Best armature creation for 3rd person game
Hey guys!
So, actually im using Riggify to get a pretty nice rig, but im running into some problems at Unity. The first one is that i cant make the IK turning to work nicely (when you turn your mouse, your character turn the head more than the shoulders and the spine, for example), and the Cloth properties are kinda messed up, because the Skinned Mesh root bone is on the pinky bone of the armature, and when i change to the root one, the bounds goes nuts, and when i add the cloth... well, then it goes double nuts, to the point where the leather jacket just fly away to infinity.
So... this is a Riggify problem? I should create my bones one by one, so i'll finish with the only ones that i need (not the WGT and GZM form riggify), or is there a setup on unity that i should do?
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