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Question by UniteMage · May 30, 2011 at 02:21 AM · velocitydetermine

Determine the velocity of a game object.

What transform method in Unity would I use to determine the game object's velocity?

Thanks CSDG

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Answer by hellcats · May 30, 2011 at 02:27 AM

If the object has a rigidbody attached then just use the rigidbody's velocity. If not, then you can save the transform's position on the previous frame, and subtract from the current one:

 using UnityEngine;
 
 public class Test : MonoBehaviour {
     Vector3 _prevPosition;
 
     void Update() {
         Vector3 vel = (transform.position - _prevPosition) / Time.deltaTime;
         _prevPosition = transform.position;
     }
 }
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avatar image UniteMage · May 30, 2011 at 02:33 AM 0
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Is this used in $$anonymous$$onobehaviour Update()? I was wondering if used in FixedUpdate() maybe the Time.deltaTime can be removed!?

Thanks CSDG

avatar image hellcats · May 30, 2011 at 02:50 AM 0
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If you put it in FixedUpdate then you'll need to use Time.fixedDeltaTime ins$$anonymous$$d (but Time.deltaTime is the same thing in FixedUpdate, so you could still use it, but it might be a little more clear to used fixedDeltaTime)

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