Exporting to iOS
Hi Everyone,
I exported my Unity project as a Xcode project (call it 'A') and I need to make it become a static iOS library. After I do that, I plan to use project A inside another iOS project called 'B'. When some event triggers inside project B, it calls a function from project A.
Does this make sense to you guys?
I was wondering if anyone has ever made an unity exported iOS project into a iOS static library for the use of another project? If so, how did you do it?
Thanks!
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