Weird black lines appearing on Unity 5.4
Hi there,
I made the update to Unity 5.4, and now I have a weird issue affecting every one of my imported meshes. Some aliased black lines are appearing near mesh opposite edges in Unity 5.4, but not on Unity 5.3.
Unity 5.4.0f3
Unity 5.3.4f1
Only way to resolve this is to let Unity recalculate the normals, but it's not ideal. Any thoughts ?
I use the standard PBR Unity shader, with metallic set to 1 and smoothness to 0, and only one point light (not any skybox, nor directionnal light)
weirdbug01.jpg
(51.4 kB)
weirdbug03.jpg
(51.2 kB)
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