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Question by Zitoox · Jul 31, 2016 at 03:47 AM · animationcollisionanimatorplay

Play animation on collision

Hi! I am making a Horror game >:D

I want an animation to play when the Player hits the collider. Actually, the object with the trigger is a child of the object WITH the animation (See the image) this doesn't matter, right? Anyway...

When the player collide with my trigger, i want a animation to play. I am using an animator, but i don't know what to do. My script is in C# and it only play the animation when a certain key is pressed, not in collision. So, what do i need to do/change? Here's my current script:

 using UnityEngine;
 using System.Collections;
 
 public class Scarytest : MonoBehaviour
 {
 
     public KeyCode MyKey;
     public string MyTrigger;
 
     void Update()
     {
         if (Input.GetKey(MyKey))
         {
             GetComponent<Animator>().SetTrigger(MyTrigger);
         }
     }
 }


alt text

triggerinprefab.png (71 B)
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avatar image Zitoox · Jul 31, 2016 at 05:09 AM 0
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avatar image Zitoox · Jul 31, 2016 at 07:35 PM 0
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Answer by vintar · Jul 31, 2016 at 09:39 PM

 public class Scarytest : MonoBehaviour
 {
     Animator _anim;
     public string MyTrigger;
 
     void Awake()
     {
         _anim = GetComponent<Animator>();
     }
 
     void OnTriggerEnter(Collider col)
     {
         if(col.transform.CompareTag("MyPlayersTag"))
         {
             _anim.SetTrigger(MyTrigger);
         }
     }
 }
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