Question by 
               whatisthislol · Nov 23, 2020 at 09:16 AM · 
                photonmaps  
              
 
              Join random room with custom properties
Hello so I have this script for the create room public void CreateRoomOnClick() {
             if(1Vote == true && vote1 == true)
             {
             ExitGames.Client.Photon.Hashtable customProperties = new ExitGames.Client.Photon.Hashtable();
             customProperties["maps"] = maps[currentmap].name;
             RoomOptions roomOps1 = new RoomOptions()
             {
                 CustomRoomProperties = customProperties,
                 IsVisible = true,
                 IsOpen = true,
                 MaxPlayers = (byte)roomSize
             };
 
 
 
             roomOps1.CustomRoomPropertiesForLobby = new string[] { "maps" };
 
             roomName = GetRandomMatchID();
             PhotonNetwork.CreateRoom(roomName, roomOps1);
             codeDisplay.text = roomName;
 
         }
  }
 
               and then to join a random room with specific map I have this script
 public void JoinRoom1()
     {
 
         ExitGames.Client.Photon.Hashtable customProperties = new ExitGames.Client.Photon.Hashtable();
 
         customProperties["maps"] = maps[currentmap].name;
         PhotonNetwork.JoinRandomRoom(customProperties, 1);
     }
 
               I also have this set up in inspector 
but whenever I press the button to join the random room I get this error
Operation JoinRandomGame (225) not called because client is not connected or not ready yet, client state: JoiningLobby
Does anyone know what I'm doing wrong?
 
                 
                maps.png 
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