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Question by SrCienpies · Feb 12, 2020 at 01:46 PM · rotationrotaterotatetowards

Rotate towards 270 degrees,Rotate Towards 270

Hello everyone, basically i want to rotate smoothly as Rotate Towards do, but i had a problem when i want to rotate from 0 to 270 degrees unity detect the fastest way to do it, what is not the way that i want.

What shoud i do?alt text

ejemplo-rotacion.png (18.9 kB)
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Answer by tormentoarmagedoom · Feb 12, 2020 at 03:44 PM

Hello there.

Then make the rotation yourself. Do not use RotateTowards. You should use

 Object.tranform.Rotate(x,y,z)

If you create a corutine, each frame the object will rotate the amount you want, for example:

 IEnumerator RotateObject()
  {
   Object.tranform.Rotate(x,y,2);
   yield return null;
   if (Object.transform.eulerAngles.z < 270)
    { 
      StartCoroutine(RotateObject);
    }
  }

And check if rotation reached the angle you want.

This way, each frame will rotate 2º in z axys and check if need to continue rotating at next frame. Once Z>270 corutine will stop calling itself.

Good luck!

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avatar image SrCienpies · Feb 13, 2020 at 02:21 AM 0
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Thanks for your answer, i will try it right now and tell you the results

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