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Question by yusi_bjk · Jan 12, 2019 at 12:09 PM · unity 2dhow to

How do unity2d I make my game start “3-2-1 go”?

Hello I'm new at unity and I have a problem. I want my game to start after "3-2-1 go" as getting started. help me.

My Player Script :

using UnityEngine; using UnityEngine.UI;

public class Player : MonoBehaviour {

 private Rigidbody2D myRigidbody;

 private Animator myAnimator;
 private int skor;
 public Text toplamSkor;
 public Text highScore;




     
 [SerializeField]
 private float hiz;
 private bool sagaBak;

 [SerializeField]
 private AudioSource altinSes;


 // Use this for initialization
 void Start () {
     sagaBak = true;
     skor = 0;
     highScore.text = PlayerPrefs.GetInt ("HighScore", 0).ToString();



     myRigidbody = GetComponent<Rigidbody2D> ();
     myAnimator = GetComponent<Animator> ();
     
 }
 
 // Update is called once per frame
 void Update () {

     float yatay = Input.GetAxis ("Horizontal");
     TemelHareketler (yatay);
     YonCevir (yatay);
     
 }

 private void TemelHareketler (float yatay){
     myRigidbody.velocity = new Vector2 (yatay *hiz, myRigidbody.velocity.y);
     myAnimator.SetFloat ("KarakterHizi", Mathf.Abs (yatay));
 
 }
 private void YonCevir (float yatay)
 {

     if (yatay > 0 && !sagaBak || yatay < 0 && sagaBak) {

         sagaBak = !sagaBak;
         Vector3 yon = transform.localScale;
         yon.x *= -1;

         transform.localScale = yon;
     }
 }
 void OnCollisionEnter2D(Collision2D other) {

     if (other.gameObject.tag == "altin") {
         other.gameObject.SetActive (false);
         altinSes.Play (); 
         skor = skor + 1;
         SkorAyarla (skor);

         if (skor > PlayerPrefs.GetInt ("HighScore", 0)) 
         {
             
             PlayerPrefs.SetInt ("HighScore", skor);
             highScore.text = skor.ToString();
 
         }
     }

} void SkorAyarla(int count) { toplamSkor.text = count.ToString (); }

 public void Reset (){
     PlayerPrefs.DeleteAll ();


 }

}

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