Question by
TareqProjects · Nov 23, 2016 at 10:15 AM ·
c#navmeshagentnavigation
NavMeshAgent and narrow paths
Hello,
I have an agent that walks down a path that is qutie narrow. On both sides of this narrow path is grass, which does not have the navigation mesh. Now the obstacle avoidance works, the agent will move out of the way from a distance. However, as it gets closer the agent will keep trying to move out of the way until it hits the outeredge of the path, trying to go over the grass.
What I would've though it will try to do was for it to try and turn the other way around instead of continuing with the shortest path. I was wondering what other people have done to circumvent this problem.
Thanks
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