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Question by ahackett · Jul 16, 2013 at 06:18 PM · beginnerprefabsdrag and drop

For some reason I cannot drag my prefabs from the Project folder into the scene hierarchy.

In the tutorial I'm watching the guy just drags and drops a prefab for a cube object from his project folder into the hierarchy and it's added to the scene. When I try this, however, it does not allow me to drop (shows the circle with the line through it icon). Why? I cannot continue with the tutorial until I can fix this. I am a beginner. Thank you for your help. Tutorial: http://vimeo.com/album/1512103/video/18905787 (2:58-3:04 is what I'm talking about he just drops it in. It doesn't let me do that.)

tl;dr: created the object, then dragged it into the prefab, and then deleted the object from the hierarchy, which after I attempted to drag the prefab into the hierarchy to create a new instance in the scene. It did not let me drag/drop it. This is my problem.

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Answer by Narv · Jul 16, 2013 at 07:11 PM

I assume the prefab is created already right? Since you're a beginner, these are the basic steps for creating a prefab:

  • First create the gameobject you want to prefab first like normal.

  • Make a new .prefab file by right clicking the project and clicking Create > Prefab.

  • Drag the gameobject into the ,prefab file, once that is done, you can delete the object in your hierarchy

  • you can now drag the prefab wherever you want.

From watching the section and skipping to a bit before, you see the guy creates the .prefab file and drags the objects .prefab file and then deletes them and drags those prefabs in.

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avatar image ahackett · Jul 16, 2013 at 07:50 PM 0
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Thank you! I deleted my old prefabs and remade them (which was tedious, but it fixed them!) Thanks for your help.

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Answer by thesage1014 · Sep 07, 2018 at 07:08 AM

I was able to fix this issue by directly modifying the .prefab file with a text editor. At line 30 for me, there was a line m_IsPrefabParent: 0 which I changed to m_IsPrefabParent: 1

Unity listed that the source prefab was missing, so I'm guessing I had an issue with nested prefabs.

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