Analog Stick Input from the past
Hi guys...
Can anyone suggest an efficient way to check current Analog Stick input against what it was a specific number of seconds ago?
In other words, If a player makes a significant change to their analog stick input (say, moving from full right tilt to full left tilt) within a specific amount of time, I want to be able to register that.
Comment
Your answer
Follow this Question
Related Questions
Controller Stick Input "Snaps" 0 Answers
Right Stick works fine in editor, but doesn't work after build 0 Answers
Joystick Axis Not Being Read in Unity 0 Answers
Oculus UI click firing previously clicked UI button before current clicked UI button 1 Answer
UNITY no longer detecting XBOX360 controller input,XBOX 360 controller no longer working with UNITY 0 Answers