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Question by Der_Kevin · Aug 31, 2016 at 04:25 PM · physicsgravityaddforcejetpack

jetpack: breal when no button is pressed?

hey, i did this pretty simple jetpack script:

 using UnityEngine;
 using System.Collections;
 
 
 public class Jetpack : MonoBehaviour 
 {
     public float upthrust;
     public float forwardthrust;
     public Rigidbody rb;
 
 
 
     void FixedUpdate() 
     {
         if  (Input.GetKey(KeyCode.UpArrow)){
             
             rb.AddForce(transform.forward * forwardthrust);
 
         }
 
         if  (Input.GetKey(KeyCode.DownArrow)){
 
             rb.AddForce(transform.forward * -forwardthrust);
 
         }
 
         if  (Input.GetKey(KeyCode.RightShift)){
             rb.AddForce(transform.up * upthrust);
 
 
         }
         if  (Input.GetKey(KeyCode.RightControl)){
             rb.AddForce(transform.up * -upthrust);
         
 
         }
 
         if  (Input.GetKey(KeyCode.LeftArrow)){
             rb.AddForce(transform.right * -upthrust);
 
 
         }
 
         if  (Input.GetKey(KeyCode.RightArrow)){
             rb.AddForce(transform.right * upthrust);
 
 
         }
 
     }
 }

but what i wanna add now (which i don't know how to do this) is, that the jetpack slowly stops when i dont press any button. cause at the moment is just keeps floating around/accelarates

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Answer by LK84 · Aug 31, 2016 at 05:18 PM

The easiest way to decrease the velocity of a rigidbody is to increase its drag. So just do something like this in FixedUpdate():

      if (!Input.anyKey) rb.drag=20;
      if (Input.anyKey) rb.drag=0;


Note I just used an arbitrary value for the drag. You have to figure out which one suits you best.

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avatar image Der_Kevin · Sep 01, 2016 at 07:42 AM 0
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hey, thanks! that works pretty good! is there also a way to make him stop smoother?

avatar image LK84 Der_Kevin · Sep 01, 2016 at 08:15 AM 0
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Actually the drag force is proportional to the square of the velocity, meaning with decreasing velocity it's decreasing too, so I should be possible to make it look smooth with the right values for the drag. $$anonymous$$aybe ins$$anonymous$$d of the method suggested above keep the drag coefficient constant at a realistic value and it will slow down by itself as soon as no force is added to the rigidbody. I think you just have to experiment a little bit with the drag value

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