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Question by TexByte · Aug 31, 2016 at 02:38 PM · c#spritematerials

Material of last four, is set to the first four in the selection.

Alright so I've created an In-game shop, however when I select 1-12 It sets the property just fine. But when I select 13-16 Instead of changing to the color shown, it changes to 1-4 I.E(13=1, 14=2, 15=3, etc.) Instead of displaying the correct colors. They are 4 across, and 4 down in the selection, equaling 16 total selections. Here is the code:

The over all sprite is 1024x1024, then it's split into 16 sections(256x256) 4 rows across, and 4 rows down. So say 1 = Blue 2 = Green 3 = Red 4 = Grey, 13 = Yellow, 14 = Black, 15 = Orange, 16 = Pink When I select Yellow(13), it changes the material of my object to Blue(1) The last four are the only ones I have an issue with, 1-12 work fine. But this last row is giving me trouble.

     private void Start()
     {
         int textureIndex = 0;
         Sprite[] textures = Resources.LoadAll<Sprite> ("Shop");
         foreach (Sprite texture in textures) {
             GameObject container = Instantiate (shopButtonPrefab) as GameObject;
             container.GetComponent<Image> ().sprite = texture;
             container.transform.SetParent (shopButtonContainer.transform, false);
 
             int index = textureIndex;
             container.GetComponent<Button> ().onClick.AddListener (() => ChangeStackMat(index));
             textureIndex++;
         }
     }
 }

 public void ChangeStackMat(int index)
 {
     float x = (index % 4) * 0.25f;
     float y = ((int)index / 4) * 0.25f;

     if (y == 0.0f)
         y = 0.75f;
     else if (y == 0.25f)
         y = 0.5f;
     else if (y == 0.50f)
         y = 0.25f;
     else if (y == 75f)
         y = 0f;
         
     stackMaterial.SetTextureOffset ("_MainTex", new Vector2 (x, y));
 }







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Answer by mj321 · Aug 31, 2016 at 03:02 PM

 else if (y == 75f)
          y = 0f;

The 75 should be 0.75.

But you can also replace the whole if-chain by using:

 float y = 0.75f - ((int)index / 4) * 0.25f;
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avatar image TexByte · Aug 31, 2016 at 08:31 PM 1
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Wow, I can't believe I missed that.

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