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Question by Jdogmaster · Oct 03, 2018 at 12:57 AM · transformaddforcetransform.positionforceaddexplosionforce

Convert transform.position to Force

Hey so I am making a tornado that picks up objects and rotates them around. It works nicely but i would like to use Forces, rather than transform.position. So i was wondering how i could convert this script to do the same thing accept use addforce, or addexplosionforce, to create the effect.also i would like it if the closer it an object gets to the tornado the more force is applied.

 private GameObject PullOBJ;
 public float PullSpeed;
 public float objRotationSpeed;
 public float rotation;
 public void OnTriggerStay (Collider coll)
 {
     if (coll.gameObject.tag == "Untagged") {
         PullOBJ = coll.gameObject;

         PullOBJ.transform.position = Vector3.MoveTowards (PullOBJ.transform.position, this.transform.position, PullSpeed * Time.deltaTime);
         PullOBJ.transform.RotateAround (transform.position, Vector3.up, Time.deltaTime * rotation);
         PullOBJ.transform.Rotate (Vector3.left, 45 * Time.deltaTime * objRotationSpeed);
     }
 }
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