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This question was closed Feb 14, 2017 at 02:09 AM by Bill9009.
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Question by Bill9009 · Feb 02, 2017 at 03:06 PM · collider2dtransform.position

Colliders not working

I'm not sure whats happening. When my player collider comes into contact with my boundary colliders it doesn't teleport , the player, to the other edge of the screen.

 public class boundaries : MonoBehaviour {
     public Transform player;
     void OnCollisionEnter2D(Collision2D coll)
     {
         player.position = new Vector2(player.position.x * -1, player.position.y * -1);
     }
 }


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Answer by djremiks · Feb 02, 2017 at 05:06 PM

Do you have correctly used the good type of colliders. Are you sure you do not have to use trigger instead?

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Answer by Bill9009 · Feb 03, 2017 at 12:25 AM

What do you mean good type of colliders? I am using a capsule collider 2d on the player and edge colliders 2d for the boundaries. I tried onTriggerEnter2d but it did not work. This is the script with onTriggerEnter2D.

 public class boundaries : MonoBehaviour {
     public Transform player;
     void OnTriggerEnter2D(Collider2D other)
     {
         player.position = new Vector2(player.position.x * -1, player.position.y * -1);
     }
 }

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avatar image Bill9009 · Feb 04, 2017 at 04:36 AM 0
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Could someone please help? I'm really stuck here.

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