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Question by Aprimez · Jul 01, 2017 at 06:25 PM · raycastnavmeshagentraycasting

Raycasting onto a Nav Mesh Agent

I've made a kinda FPS game where the gun used uses raycast to register what has be hit.

Unfortunately, the Nav Mesh Agent is about the only thing - as far as I'm aware - that doesn't get picked up.

My code is the following:

 RaycastHit hit;
     if (Physics.Raycast (fpsCam.transform.position, fpsCam.transform.forward, out hit, range, 9))
 {
         Debug.Log(hit.transform.name);
 }

Everything logs, boxes, walls, terrain, but not the nav mesh agent. Ideally, I wouldn't have to add a block on top of him as then my flairs will be flat and also, when the nav mesh agent moves his arms it wouldn't line up properly.

There must be a way surely?

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