Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by salevan3 · May 09, 2017 at 05:50 AM · raycastvector3transform.translategameobject.findhit.point

How to translate Player's position to another GameObject's position using raycast. Help me please with my script

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class MoveToObject : MonoBehaviour {

 public bool isMoving = false;
 public float lockPos = 0;
 public Vector3 CP;
 public Vector3 hitGameObject;
 public string planet;
 private GameObject Objective;
 private Vector3 YourDestination;

 void Start () 
 {
     
 }
 
 void FixedUpdate()
 {
     transform.rotation = Quaternion.Euler(lockPos, lockPos, lockPos);

     if (Input.GetMouseButtonDown(0))             
     {
         Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);        
         RaycastHit hit;

         if (Physics.Raycast (ray, out hit))
         {
             CP = transform.position;
             isMoving = true;
             if (hit.transform.tag == "Planet") 
             {
                 hitGameObject = (hit.point);
                 Vector3 YourDestination = new Vector3(hitGameObject.x, hitGameObject.y, -4);

                 //hit.collider.gameObject.name = planet;
                 //Objective = GameObject.Find(planet);
                 //Objective.transform.position = hitGameObject;
                 //YourDestination = new Vector3 (hitGameObject.x, hitGameObject.y, -4);
             }
         }

         if (isMoving)
         {
             //transform.Translate ((CP - YourDestination) * Time.deltaTime);
             transform.Translate ((CP - YourDestination) * Time.deltaTime);
         }
     }
 }

} We have a spaceship. If i press on the planet on the certain distance from me - spaceship should go to it's coordinates X/Y but the coordinate Z should still be -4. It just doesn't move but it shows me the coordinates of me raycast hit.point...

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

134 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Could someone help me with my script? "How to translate object to a Vector3 of another object using raycast" 1 Answer

Why isnt my raycast hitting the floor? 0 Answers

How to offset a raycast? 0 Answers

Right Click and Drag Formation Line RTS 0 Answers

Wall sliding with characterController against an edge 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges