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Question by Imeguras · Aug 30, 2016 at 10:02 PM · scripting problemscripting beginner

Read Only float

So i want the Time.time shows on the inspector but i dont want to leave it open because it will generate a LOT of errors while ingame (i want my console clear)

So i put this code:

public float tempo{ get{return Time.time;}} *(tempo means time in portuguese(Im from portugal NOT from brazil btw))

but it doesnt show in inspector cause its acts like a getTime fuction

Is any way to do this???

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Answer by CapitalLlama · Aug 31, 2016 at 12:44 PM

To the best of my knowledge, you can't do this. You can run scripts in edit mode with ExecuteInEditMode but you still cannot call the Time.time function outside of a base function such as Start() and Update().

The best alternative I can think of is to either use [ExecuteInEditMode] and on Update or OnGUI (Read docs to see when these are called), use Debug.Log(Time.time);

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Answer by Crisstastrophe · Aug 31, 2016 at 12:11 AM

@Imeguras Let me know if this helps.

 using UnityEngine;
 using System.Collections;
 
 public class TimeScript : MonoBehaviour {
     public float tempo;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
 
         tempo = Time.time; 
     
     }
 }
 
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avatar image Imeguras · Aug 31, 2016 at 10:52 AM 0
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nop, but good try

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