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Question by bhartu · Aug 14, 2015 at 11:19 AM · movementplayerbackground

Move player or background

Hello everyone,

I am developing temple run like game. I am in little confusion that should i move the player forward or should i move the backgrounds towards the player and do not change player position?

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avatar image Scribe · Aug 14, 2015 at 11:26 AM 0
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For infinite runners I would suggest moving the environment, with a stationary character. Otherwise after moving a large distance from the origin you can start to get larger floating point errors, which can cause z fighting on planes and similar problems.

avatar image Wisearn · Aug 14, 2015 at 12:30 PM 0
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If you don't move the world you can set the world to Static to reduce drawcalls, for the floating point issue I guess you can just reset the position of the player and the world to Vector3.zero once you reach x/y > 9000

avatar image Scribe · Aug 14, 2015 at 12:41 PM 0
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true, can have reduced benefit if you are pragmatically generating levels or repositioning pooled objects lots as they will not be baked into combined meshes automatically, and doing it manually eradicates the benefit of marking them as static.

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