Question by
Nodgez · Aug 30, 2016 at 03:13 PM ·
networkingclient-serverhost
Disconnected Host
Is there any way in the HLAPI of detecting whether a host has disconnect from the internet?
Essentially my problem is that when my host disconnects from the internet, it effectively has no impact locally, i.e. the game keeps running completely unaware that it's not playing with other people since it's both Server and Client. I want to handle this by stopping the game and have a "Re-connect" pop show so they can move onto the newly migrated Host of the game.
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