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speech animals not run
using UnityEngine; using System; using System.Collections.Generic; using System.Text; using DotNetSpeech;
 
               public class NewBehaviourScript : MonoBehaviour { SpVoice voice = new SpVoiceClass(); SpeechVoiceSpeakFlags SpFlags = SpeechVoiceSpeakFlags.SVSFlagsAsync; public Texture2D[] m_iMouthBmp; string text="I love unity3d."; int i; string VisemeId ="viseme"; public GUISkin myskin ;
  void OnGUI () {
     GUI.skin = myskin;
     GUI.Label(new Rect (20, 20, 120, 50),VisemeId);
     if(GUI.Button (new Rect (20, 60, 120, 50), "speak")) {
         voice.Viseme += new _ISpeechVoiceEvents_VisemeEventHandler(voice_Viseme);
         voice.Speak(text, SpFlags);
         voice.WaitUntilDone(-4);
         renderer.material.mainTexture = m_iMouthBmp[i];
     }
 }
 void voice_Viseme(int StreamNumber, object StreamPosition, int Duration, SpeechVisemeType NextVisemeId, SpeechVisemeFeature Feature, SpeechVisemeType CurrentVisemeId) {
     VisemeId= CurrentVisemeId.ToString().Replace("SP_VISEME_","");
     //VisemeId  = CurrentVisemeId.ToString();
     if(VisemeId == "15"|| VisemeId =="17"||VisemeId =="18"||VisemeId =="21") { 
         i=1; 
     } else { 
         i=0; 
     } 
 }
 } 
The script passed,the program not.There is a runtime error:This application has requested the runtime to terminate it in a unusual way..... why?
Fixed code formatting (that's the nice thing about being able to edit questions ... but this one was a tough case ... what a mess ;-) )
Answer by jashan · Sep 01, 2010 at 12:26 PM
It looks like DotNetSpeech is not compatible with Unity, or maybe you're calling it the wrong way. That's about as much as I can say with the given information.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                