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Question by
wijesijp · Aug 30, 2016 at 08:37 AM ·
shaderassetbundle
How to load material with Unlit/Transparent Shader from Assets bundle
I am using Unity 5.3.3f1
I was checking the sample project explained here https://unity3d.com/learn/tutorials/topics/scripting/assetbundles-and-assetbundle-manager
If I changed MyCube material Shader from Legacy Shaders/Specular to Unlit/Transparent the shader does not get loaded correctly.
Is there a solution for this?
or New version of Unity have this fixed ?
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