How do I properly add a light to a 3d model character?
So, what I'm trying to do is add a spotlight to a helmet on the model. I've added one to the model's head hierarchy in two different ways, but every time I do, it changes the point where the head rotates from; instead of from the neck, it rotates from the light. The light does move with the head, but it changes that rotation point, which I feel is a big issue.
There aren't any specific bones in the area I want to place the light, and all the meshes are connected as one; the body. When I try attaching it to that, it doesn't work properly.
I'd appreciate some help on this, but I very severely don't want to have to touch any scripts whatsoever.
Answer by tannerlm16 · Feb 02, 2018 at 03:00 PM
Never mind, I think I figured it out myself... Little buttons in the top left underneath the Component tab. I switched that to "[ Pivot | Global ]" I think it said something else at first, but I don't want to change it.
...I feel stupid, but I knew just it had to be a simple problem.
Your answer
Follow this Question
Related Questions
I want to make a Cube surface 0 Answers
How I can make whole gameobject transparent? 0 Answers
Game object rotate with the camera on y axis 0 Answers
unable to make a black scene 0 Answers
After gameObject rotation is set, it changes to a different value 1 Answer