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Question by Goliath520 · Jul 10, 2017 at 12:52 AM · networkconnect

connect to a specific host.

Hi, I've been trying to work on a fairly basic set up can't seem to find the right information to get it done. The end goal: I have a computer version of the program running. The program only GUI buttons (in c#). I have a different code set up to run on android that I want to be able to talk to the computer and be able to push the buttons.

I am really new to networking so any help is greatly appreciated. Following a tutorial I put together the following code for the server.

Blockquote

void Start () {

     hostCode = Random.Range (00000, 99999);                             
     #if UNITY_STANDALONE_WIN
         startServer ();
     #endif
 }

 //Start and Connect the server
 void startServer () {
     Network.InitializeServer (4, 25001, !Network.HavePublicAddress());
     MasterServer.RegisterHost(gameName,hostCode.ToString("00000"), "use for remote");
 }
 void OnMasterServerEvent(MasterServerEvent msEvent) {
     if (msEvent == MasterServerEvent.RegistrationSucceeded) {
         Debug.Log ("Registered Server");
     }
 }
 void OnServerInitialized() {
     Debug.Log ("server initialized");
     MainScript script = Camera.main.GetComponent<MainScript> ();
     script.SendConnectCode (hostCode.ToString("00000"));
 }
 void OnPlayerConnected () {
     RemoteConnected = true;
     Instantiate (spawnCamForRemoteGO, Vector3.zero, Quaternion.identity);
     Debug.Log ("Remote Connected");
 }
 void OnPlayerDisconnected () {
     RemoteConnected = false;
     Debug.Log ("Remote Disconnected");
 }`

The host code was a number I was using to randomly create a code that the phone would input to find the correct host. This number was sent to the computer to display it for the phone to connect. After searching around I found that I have to use the network manager but I don't know how. How would I go about converting this over to the new system?

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