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Question by biofanir · Mar 08, 2017 at 05:12 AM · c#networkconnect

HELP ME ! Read Data from Telnet ( WEMOS D1mini)

good morning ALL,

newbie here , i dont know how to read data from WEMOS to unity

this is my code:

public string m_IPAdress = "192.168.182.102";

 public const int kPort = 5000;
 public int bytes;
 private Socket m_Socket;
 public byte[] bytesReceived;
 public string receivedData="";



 void OnGUI()
 {
     //if the player is NOT connected
     if(Network.peerType == NetworkPeerType.Disconnected)
     {
         //this is temporary for input of the ip address
         //find out your ip address and assign it here during gameplay
         m_IPAdress = GUI.TextField(new Rect(200, 100, 100, 25), m_IPAdress);


         //if the player wants to connect to a server
         if(GUI.Button(new Rect(100,100,100,25), "Start Client"))
         {
             m_Socket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
             System.Net.IPAddress    remoteIPAddress  = System.Net.IPAddress.Parse(m_IPAdress);
             System.Net.IPEndPoint   remoteEndPoint = new System.Net.IPEndPoint(remoteIPAddress, kPort);
             m_Socket.Connect(remoteEndPoint); 

         }

 

     }//end of "if the player is NOT connected"
 }

}

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