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Question by WMS · Sep 10, 2012 at 11:18 AM · triggermesh rendererappear

Simple appear trigger not working for me

Alright, I want to do the simple solution to make a weapon that is parented to my camera appear when I walk into a trigger.

I unchecked Mesh Renderer to make my weapon invisible.

I made an empty game object. I added a box collider and I checked the box to make it a trigger.

I made a prefab for my weapon. The weapon is called "bow".

I tried to make a script with the Mesh Renderer in mind. I put the script on the trigger.

This is the script:

 var bow : MeshRenderer;
 
 function OnTriggerEnter() { 
 bow.MeshRenderer.enabled = true;
 }

I dragged the bow prefab into the slot the script has for "bow".

"I keep getting: Object reference not set to an instance of an object."

I know I am missing something, but I don't know what it is.

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Answer by svenskefan · Sep 10, 2012 at 01:53 PM

Hi! Since bow is already of type MeshRenderer, you should write;

 var bow : MeshRenderer;
 
 function OnTriggerEnter() { 
 bow.enabled = true;
 }
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avatar image WMS · Sep 10, 2012 at 06:51 PM 0
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Thank you, that works!

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