Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by AliHamzaAhmed · Aug 30, 2016 at 01:04 PM · 2d gamebasic programming

How can I make a script that plays an animation then requires you to press a key

Hello , I've been trying to make a Dance Dance Revolution clone where text pops up (in order to tell the the player what key to click(up,down,ETC) ).Now,the text popping up works fine.BUT I am unable to make a reliable way to check when the player clicks key.I think It may have something to do with the time given to the player to click,however this is a hypothesis. And furthermore I am unable to solve that problem either. Here is my code `

 public class Randomizer : MonoBehaviour {
     Animator anim;
     public bool death = false;
     public int i = 1;
     public int loop = 1;
 
     // Use this for initialization
     void Start () {
         anim = GetComponent<Animator> ();
 
 
         
     
     }
     
     // Update is called once per frame
     void FixedUpdate () {
         
         if (death == false) {//start1
             int oi = Random.Range (2, 4);
 
             if (oi == 3) {//start2
                 anim.SetBool ("Up", true);
                 anim.SetBool ("Down", false);
                 
             
 
     
 
                 if (Input.GetKeyDown (KeyCode.UpArrow)) {//start3
                     i = 3;
      }/*end3*/ else if (i != 3 && !Input.GetKeyDown (KeyCode.UpArrow)) {//start4
                     death = true;
                     
                 }//end4
 
  
 
     }/*end2*/else if (oi == 2) {//start5
                 anim.SetBool ("Down", true);
                 anim.SetBool ("Up", false);
                 if (Input.GetKeyDown (KeyCode.DownArrow)) {//start6
                     i = 3;
         }/*end6*/ else if (i != 3 && !Input.GetKeyDown (KeyCode.DownArrow)) {//start7
                     death = true;
 
                 }//end7
 
             
             }//end5
         }//end1
     }
 
     }








Please ignore the animation stuff as that is working fine .

Thank you for any help.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Please Help. How to add score on collision mobile? 2 Answers

How to make font look sharp and smooth 1 Answer

OnTriggerEnter2D gets executed repeatedly by each collided object with the same Tag 3 Answers

2D Slide Animation 0 Answers

Differentiating similar components attached to a game object in script? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges