changing physics/collision interactions based on type
so I have 3 different type of interactions and the default physics and coalitions all work well but i would like to change some of the interactions based on an objects type, all objects are 2d sprites at this time.
for example Type A can push other objects of type A, has collision detection with type B but the object can not push type b objects Type B Objects can push other objects of type B but not type A but still collide with type A and C Type C: This object should pass through objects of Type A but collide with objects of type B but not push type B objects.
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