Phantom Omni in Unity for imported Meshes
I have downloaded the Phantom Omni Examples Assets and all the examples work fine, then I tried to import a 3D model from SketchUp and tried adding Haptic properties but I can't interact with my model, although I placed the "Touchable" tag in the game object and added the Haptic properties script to it.
Is there any special condition about colliders or meshes I have to meet to be able to interact with new game objects (other models besides the built-in spheres, cubes, cylinders, etc) ?
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