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Question by Zalpheges · Feb 28, 2017 at 07:38 AM · scripting problem

Problem when I call fonction with child class

Hello, i'm french but i think find more answers in this forum. Sorry if my english is bad. I try to call a parent fonction when an evenement "on trigger enterer" is coming in a child class. Child class :

 public class PickUp : MonoBehaviour {
 
   public Item item;
 
   Inventory inventoryScript;
 
     void OnTriggerEnter(Collider other)
     {
         inventoryScript.AddItem(item);
     }
 }

And my parent class :

 public class Inventory : MonoBehaviour {
 
     public const int nbSlots = 30;
 
     public Item[] items = new Item[nbSlots];
 
     public GameObject A1;
 
     public void AddItem(Item itemToAdd)
     {
         for (int i = 0; i < items.Length; i++)
         {
             if (items[i] == null)
             {
                 items[i] = itemToAdd;
                 A1.GetComponent<Image>().sprite = itemToAdd.sprite;
                 return;
             }
         }
     }
 }

My error appear in "PickUp" script at line 13 : inventoryScript.AddItem(item);

thank you in advance

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avatar image UnityCoach · Feb 28, 2017 at 01:45 PM 0
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What does the error say?

Is Item a class or a struct?

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Answer by HenryStrattonFW · Feb 28, 2017 at 08:49 PM

If your pasted scripts are all there is to your scripts, then this is because your Pickup script has no reference to the inventory script. it just has a variable that can hold a reference to one. You should either give that Inventory variable a [SerializeField] attribute, and link it in the inspector, or do something like this.

 void OnTriggerEnter(Collider other)
 {
     if(inventoryScript == null)
     {
         // NOTE: this may need to change It was not clear to me from your initial post what the hierarchy was like
         // so your Inventory component may not be directly on this items parent. This is just an example.
         inventoryScript = transform.parent.GetComponent<Inventory>();
     }
     if(inventoryScript == null)
     {
         Debug.LogError("Failed to find Inventory component on parent");
     }
     else    
     {
         inventoryScript.AddItem(item);
     }
 }
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avatar image Zalpheges · Mar 06, 2017 at 04:52 PM 0
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It work ! thanks

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