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Question by davit_goder · Aug 30, 2016 at 08:41 AM · animationtriggerplayerdistance

performing animation on another player

Hello, I have two game objects, I want one player to do some actions on second one, if they are close enough to each other. In detail I want first player to attach on second. There are several instance of both objects but I wont to do animation on closest one. how can I do it? Thank you!

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avatar image davit_goder · Aug 30, 2016 at 11:43 AM 0
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basically I want second player to get on top of first.

This script prints "find". ins$$anonymous$$d of that it must do animation. thank you for any comments. if my explanation is little bit not informative ask me any question. I am very new to unity.

 using UnityEngine;
 using System.Collections;
 
 public class Do_animation: $$anonymous$$onoBehaviour
 {
 
     public GameObject go;
     public float dista = 2;
     void Start()
     {
         go = GameObject.FindWithTag("box");
     }
 
 
     void Update()
     {
         float dist = Vector3.Distance(go.transform.position, transform.position);
         if (dist < dista)
             Debug.Log("find");
     }
 
 }


 

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