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How to make object showing depend on target?
I have a 3d object related to image target. How can I show a 3d object in the top of image target?
the 3d objet has to be child of the image target, and you have to set up the image target seting de data base / cloud recognition of vuforia, reed the guides from vuforia developers, it will be helpfull. Simple project in unity more on Image target I hope this is helpfull.
Thank you, but there is another question. Ive already set 3d object as a child, but I need an object to be situated like in the picture . Also, the object must change its position when image changes its position.
Sorry for the late reply, you can position the object in any place you want, it will be relative to the image target and it will be shown at that point. If you want to position the 3d object in the real world or do something like pokemon go check the vuforia tutorials of smart terrain, and the penguin tutorials
Answer by SunnyChow · Aug 30, 2016 at 09:43 AM
what is this "image target"? is it an UI image in unity native ui system?
if yes, you have to set the canvas to use "Screen Space - Camera" or "World Space" for Render Mode. And place the 3D object in front of the image. Or you can render the 3d object on a RenderTexture use this render texture in the ui but there may be some problem on transpraceny
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