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Question by Skjalg · Aug 13, 2012 at 08:59 AM · editorbuttonaudioguistylepreview

What is the name of the guistyle to draw the preview buttons?

Hi,

I have been working on some audio tools lately and I was wondering if anyone knew the gui style to create the play, loop and sound icon buttons in the upper right part of the preview panel.

Preview Panel

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Answer by Bunny83 · Aug 13, 2012 at 11:08 AM

Those buttons aren't part of any skin. They are loaded manually with an internal function:

 AudioClipInspector.s_AutoPlayIcons[0] = EditorGUIUtility.IconContent("preAudioAutoPlayOff", "Turn Auto Play on");
 AudioClipInspector.s_AutoPlayIcons[1] = EditorGUIUtility.IconContent("preAudioAutoPlayOn", "Turn Auto Play off");
 AudioClipInspector.s_PlayIcons[0] = EditorGUIUtility.IconContent("preAudioPlayOff", "Play");
 AudioClipInspector.s_PlayIcons[1] = EditorGUIUtility.IconContent("preAudioPlayOn", "Stop");
 AudioClipInspector.s_LoopIcons[0] = EditorGUIUtility.IconContent("preAudioLoopOff", "Loop on");
 AudioClipInspector.s_LoopIcons[1] = EditorGUIUtility.IconContent("preAudioLoopOn", "Loop off");

But the GUIContents are cached in a private static hashtable:

 EditorGUIUtility.s_IconGUIContents;

You have to use reflection to access them.

edit
Of course they are only cached when they have been used by Unity before...
So the cache is not a save spot to get them.

This is the internal function that loads the image and put it in the cache. It also use the cache when it's already cached ;)

 EditorGUIUtility.IconContent()

ILSpy is your friend ;)

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