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Question by kamuzai1226 · Jul 22, 2014 at 01:47 AM · updatedistancemathfcount

How to increment the number by 1's to get distance traveled?

I have a DistanceKeeper that moves to the left, it is a child of a static object. Currently I am calculating the distance between DistanceKeeper and it's parent in order to get the distance using this code:

     distanceTraveled = Mathf.Abs(transform.position.x - parent.transform.position.x);
 

I am then displaying in a DFgui label, but the thing is, the number is not sequential.

For example, instead of going 1 2 3 4 5, it will output 1 3 5 9 13 20.

Is there another way to return the distance traveled in a updated and sequential way?

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avatar image IvovdMarel · Jul 22, 2014 at 02:38 AM 1
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If the object stays within it's parent, it's easier to use

distanceTraveled = $$anonymous$$athf.Abs(transform.localPosition.x)

Having said that, the other calculation should also work. How are you moving the object?

avatar image Kiwasi · Jul 22, 2014 at 02:40 AM 0
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$$anonymous$$ost likely your GameObject movement is not sequential. Code is fine.

Please display your movement code.

avatar image kamuzai1226 · Jul 22, 2014 at 03:35 AM 0
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@Ivovd$$anonymous$$arel, the distancekeeper is a child and I have used the new line to calculate the distanceTraveled, but it still skips.

@Bored$$anonymous$$ormon, here is the movement code.

  void Update ()
         {
             distanceTraveled = (int) $$anonymous$$athf.Abs(transform.localPosition.x); //cast the float transform.positon.x as an int
     
             transform.Translate(Vector2.right * (Time.deltaTime * -5));
         }

avatar image kamuzai1226 · Jul 22, 2014 at 03:48 AM 0
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Well, I figured out the problem. For some reason I put the get distanceTraveled into a get input rather than the update itself.

Thanks for the help guys, the localposition really helped.

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