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Question by Borzi · Nov 29, 2013 at 12:09 PM · raycastdistance

Get the distance between the origin and HitPoint for Raycast?

Hey guys, I need a raycast to check the distance between two points for an "if" statement. So as an example:

 if("Distance of Ray" > 10)
     {
     //Do something
     }
 else
     {
     //Do something else
     }

Thanks in advance!

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Answer by GameVortex · Nov 29, 2013 at 12:18 PM

To check the distance between the two points you can use: Vector3.Distance(origin, hitpoint). Here is the script reference on it: Vector3.Distance

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avatar image Borzi · Nov 29, 2013 at 04:34 PM 0
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Hmmm...yes but how could I check if the distance is bigger than another distance (that I would like to set myself). Would you know how to do that? Sorry, I'm not that great with Vectors. At the moment I have:

 Vector3 dis = Vector3.Distance(Hit.point, FirePoint.position);
avatar image GameVortex · Nov 29, 2013 at 05:01 PM 1
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Vector3.Distance returns the distance as a float, not a Vector3. Just change the varibale to float and insert it into your if test like this:

 float dis = Vector3.Distance(Hit.point, FirePoint.position);
 if(dis > 10)
 {
     //Do something
 }
 else
 {
     //Do something else
 }
avatar image Borzi · Nov 29, 2013 at 05:12 PM 0
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Oh I just realised it returns a float haha thank you very much!

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