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Question by Jacobsc · Feb 09, 2020 at 06:48 PM · scripting problemcollidertriggerforeach

isTrigger not working

So I want this script to turn a door into a trigger so the player can go through it, then become a non-trigger when another door is opened, but the "().isTrigger = true;" won't work

         if (isYellow == true)
         {
             foreach(GameObject Thingy in YellowDoors)
             {
                 Thingy.GetComponent<Renderer>().sharedMaterial.color = new Color(1, 1, 0, 0.25f);
                 Thingy.GetComponent<Collider>().isTrigger = true;
             }
         }

The line up the isTrigger line works, meaning that the foreach function is working, just not for the trigger.

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Answer by gonzalitosk8 · Feb 09, 2020 at 11:06 PM

Do you have a collider? a common mistake is to find the collider in the parent object, and it does not detect it ... try with .

anywhere, post a photo!

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avatar image Jacobsc · Feb 09, 2020 at 11:08 PM 0
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I have both a collider and a rigidbody, it used to work until I have been using the foreach loop.

avatar image gonzalitosk8 Jacobsc · Feb 09, 2020 at 11:17 PM 0
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try: for(int i = 0; i < YellowDoors.Lengt; i++){ YellowDoors[i].gamobject.GetComponent().IsTrigger = true; } using box collider? search , or $$anonymous$$eshCollider, etc..

avatar image Jacobsc gonzalitosk8 · Feb 10, 2020 at 01:01 AM 0
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So I have done the loop you have mentioned and it didn't work, which is why I switched to the foreach. I then decided to rebuild my game (it is my first game and everything was trash making it confusing and broken). Now it doesn't work. Also, I don't think that the foreach loop would break it as it worked it the game beforehand (with some bugs though).

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Answer by Klarax · Feb 10, 2020 at 09:20 AM

in addition, im sure you need a rigidbody for triggers.

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