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Question by nischalk59 · Jun 15, 2020 at 04:01 PM · animationbooleancodepage

Unity Animation

So I was following this one video from youtube: https://www.youtube.com/watch?v=Xnyb2f6Qqzg Code:

static Animator anim; float speed = 2.0f; float rotSpeed = 2.0f;

 void Start()
 {
     anim = GetComponent<Animator>();
     anim.SetBool("IsWalking", false);
 }

   
 void Update()
 {
     float y = Input.GetAxis("Vertical") ;
     float x = Input.GetAxis("Horizontal")*rotSpeed;

     y += Time.deltaTime;
     x += Time.deltaTime;
     

     transform.Translate(0, 0, y);
     transform.Rotate(0, x, 0) ;
     
     if (y != 0)
     {
         anim.SetBool("IsWalking", true);
         Debug.Log("IsWalking");
     }
     else
     {
         anim.SetBool("IsWalking", false);
     }
 }

Everytime, I click play the character stars walking/moving eventhough It is only supposed to do that when I move the character. It somehow thinks the condition is true everytime. Please help. alt text

annotation-2020-06-15-115918.jpg (222.9 kB)
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