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Question by forhad_ctl · Nov 06, 2019 at 02:39 PM · android buildil2cppzip

Failed to compress IL2CPP symbol files in android build

Currently I'm working on project in Windows 10 64 bit machine and Unity Version is 2018.3.14f1. Getting the following error while building it for android. There is no error in unity editor mode. Please help

CommandInvokationFailure: Failed to compress IL2CPP symbol files. C:/Program Files/Unity/Hub/Editor/2019.1.5f1/Editor/Data\Tools\7z.exe a -tzip -mx0 "FightingGameV0.01-0.0.1-v100.symbols.zip" ./

stderr[

System ERROR: The filename, directory name, or volume label syntax is incorrect. ] stdout[

7-Zip (a) [64] 16.04 ZS : Copyright (c) 1999-2016 Igor Pavlov : 2017-03-20

Scanning the drive: 1 folder, 3 files, 282715456 bytes (270 MiB)

Creating archive: FightingGameV0.01-0.0.1-v100.symbols.zip

Items to compress: 4

Error: cannot open file ArenaV0.01-0.0.1-v100.symbols.zip The filename, directory name, or volume label syntax is incorrect. ] exit code: 2 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, System.String errorMsg) (at :0) UnityEditor.Android.PostProcessor.Tasks.ZipIl2cppSymbols.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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