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Question by Robert Carlsson · Oct 22, 2014 at 11:25 AM · rigidbodyraycastcollidercharacterjoint

Raycast Problem. CharacterJoint/Rigibodies

Is this a known issue:

  • Raycasting stopped working after i added Character Joints and Rigidbody to the bones in my model.

I'm using this script, which worked before, but after adding it stopped working:

 Ray ray = Camera.main.camera.ViewportPointToRay(new Vector3(0.5F, 0.5F, 0));
 
         hit = Physics.RaycastAll(ray, 1000);
         for(int i = hit.Length-1; i >= 0; i--){
             Debug.Log(hit[i].transform.name);

The only tags returned in the debug is the ones belonging to the Rigidbodies.

It no longer registers any else (My hitboxes) etc, which is odd since I have raycast all.

Is this solvable by only raycasting certain layers?

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Answer by Robert Carlsson · Dec 04, 2014 at 01:10 PM

The code is somewhat changed and I'm no longer using Character Joints/Rigidbodies

but this is what I'm using now, don't know if the problem stated above is solved. It's only not a problem for me anymore:

 hit = Physics.RaycastAll(camPos.transform.position, camPos.transform.forward, 1000, mask).OrderBy(h=>h.distance).ToArray();
         for(int i = 0; i < hit.Length; i++){
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