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Question by
Censureret · Mar 18, 2018 at 01:15 AM ·
unity 5navmeshnavmeshagent
NavMesh find destination around colider
This is a common case for me:
Say that i have a tree in my terrain. Now i want two of my humanoid agents to go to the tree and chop it.
Now if i set the two to go to the transform of the tree they will walk into eachother and kinda bug out because none of them can get close enough.
So my question is what is the best way to avoid this?
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