Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by GKdev1980 · Jun 01, 2014 at 07:11 AM · transformscalefbx3dsmax

FBX importer transform scale (NOT the 0.01 issue)

I'm not referring to the known issue with the 0.01 model import scale.

I model in 3DS Max, in meters. I export my models to .fbx and import them to Unity. I set the model import scale to 1 (I change it from 0.01) and my models appear to be of the "correct" size compared to other objects in my scene.

But then I notice that my transform scale in the inspector is way off, and it's different for every model. I've seen scale values from 0.14354543 to 7.5 or something like that, quite a wide range. I even tried exporting a bunch of objects of similar size (in 3ds max) to a single .fbx file and I noticed the same thing.

In many cases that's not even an issue, but there are times when I would like to calculate my mesh size in code and use it and then it IS an issue. In any case, I think that I should have my models in transform scale of (1,1,1) whenever I can, as a sign of a "clean" design.

Does it have anything to do with the way I model? Or the way I export them?

One way around it is to set the model import scale to that value and then set the transform scale to 1,1,1. But that's only a workaround, I would like to know more "correct" way.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fornoreason1000 · Jun 01, 2014 at 08:41 AM 0
Share

Scale is as you said affected by its import modifying scale(the "0.01 thing"). you scale in 3ds also gets imported into Unity. (from memory)

here a test, make a 100x100x100 cube in $$anonymous$$ax and import it into unity. the in unity go to Create>Cube; then compare each others size, if the max cube is 100x the size set the import scale to 0.01

avatar image GKdev1980 · Jun 01, 2014 at 09:42 PM 0
Share

So I suppose the solution would be to "reset" the scale from inside 3ds max prior to my export to .fbx?

I tried Reset xForm and then converting to editable poly, but this didn't change anything...

avatar image OllyNicholson ♦♦ · Jun 06, 2014 at 01:58 PM 0
Share

There are a few things to check and help troubleshoot this:

  • What are the scale settings in the FBX exporter dialogue?

  • What happens when you import the FBX back into $$anonymous$$ax?

These may give some further insight into the problem. And of course you can always submit a bug and post the ref here if that does not help find the issue.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Model can't be rescaled... Weird bug or user oversight? 1 Answer

Problems importing FBX model from 3DS and applying movement 1 Answer

How to smooth transform scaling with 2d sprite 1 Answer

TextMeshPro Height 0 Answers

Gradually scale platform? 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges