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OnCollisionExit problem
I have two cubes (player and Block) that collide with each other. When the "Player" cube collides with "block" it can jump. After it is skipped I would like to destroy the "Block" cube. This is my current code:
 void GetInput()
     {
         if (Input.GetMouseButtonDown(0))
         {
             if (currentState == PlayerState.Stading)
             {
                 Jump();
             }
             else if (currentState == PlayerState.Jumping)
             {
                StartCoroutine(Smash());
             }
         }
     }
 
     void Jump()
     {
         rb.AddForce(0, jumpSpeed, 0);
         currentState = PlayerState.Jumping;
         bc.enabled = false;
     }
 
     IEnumerator Smash()
     {
         currentState = PlayerState.Falling;
         rb.isKinematic = true;
         rb.velocity = new Vector3(0, 0);
         yield return new WaitForSeconds(0.5f);
 
         rb.isKinematic = false;
         rb.velocity = new Vector3(0, -smashSpeed);
         bc.enabled = true;
         yield break;
     }
 
     void OnCollisionEnter(Collision other)
     {
         if (other.gameObject.tag == "Block" && currentState == PlayerState.Falling)
         {
             currentState = PlayerState.Stading;
             rb.velocity = new Vector3(0, 0);
             Debug.Log(currentState);
         }
     }
 
     void OnCollisionExit(Collision other)
     {
         Destroy(other.gameObject, 0.1f);
     }
The collision is successful, but the code in "OnCollisionExit" does not work properly. Can you tell me where I'm wrong? Thanks!
Answer by Vega4Life · Nov 26, 2018 at 09:01 PM
I think you are disabling the box collider when you jump. Isn't that what "bc" is?
Yes: bc = GetComponent(); When player jump, I disable the BoxCollider because the Player can pass through the other cubes.
That is the problem I would assume. You aren't going to get an OnCollisionExit() if it's disabled.
$$anonymous$$aybe for now, move the bc.enable = false; into the OnCollisionExit method. Should get you working somewhat.
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