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Question by Hugh · Oct 21, 2010 at 08:37 PM · cameraguiwebplayerscreenshot

How to take a Screenshot that includes GUI

I am trying to take a screenshot (with GUI controls shown on screen) whilst in web player and put the screenshot as a Texture2D

I know that Application.CaptureScreenshot("Screenshot.png") does not work from inside the web player

and Texture2D.ReadPixels() doesn't render any GUI controls.

Does anyone have any idea how to do this?

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Answer by chief1234 · Nov 26, 2010 at 11:49 PM

Taken from an example from the docs: http://unity3d.com/support/documentation/ScriptReference/WWWForm.html

function UploadPNG() { // We should only read the screen after all rendering is complete yield WaitForEndOfFrame();

 // Create a texture the size of the screen, RGB24 format
 var width = Screen.width;
 var height = Screen.height;
 var tex = new Texture2D( width, height, TextureFormat.RGB24, false );
 // Read screen contents into the texture
 tex.ReadPixels( Rect(0, 0, width, height), 0, 0 );
 tex.Apply();

 // Encode texture into PNG
 var bytes = tex.EncodeToPNG();
 Destroy( tex );

}

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avatar image Hugh · Feb 22, 2011 at 03:29 PM 0
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texture2D.ReadPixels() does not work. please read my question before answering it

avatar image chief1234 · Feb 22, 2011 at 06:54 PM 0
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The secret here is the yield WaitForEndOfFrame; This will allow the GUI to be rendered first, allowing ReadPixels() to catch the gui

avatar image Hugh · Mar 02, 2011 at 11:10 AM 0
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Thank you, it works perfectly :)

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