- Home /
Getting a black screen within Build completed with 'Succeeded'
Hi there,
I have a problem with my Unity Project. If I build my project on Windows (via .exe), it will work perfectly. But if I build my project on Android, the console gives two errors:
1. Build completed with a result of 'Failed' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
2. UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00234] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
But the console gives also:
Build completed with a result of 'Succeeded' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
So I start my APK, and the unity logo appears. Later there is a black screen and I can't act with the app in any way. But why?
Are you using any unsupported libraries in your project? Things like System.Net
won't work reliably (ever?) outside of Windows.
Did you check any of these before asking?
https://answers.unity.com/questions/1329886/android-black-screen-when-built.html